Your main abilities are Firebolt Grenades, Knife Trick, and Gambler's Dodge. Super final blows cause targets to ignite.ĭefeating scorched targets grants melee energy. Your class ability recharges faster when you scorch enemies. Throwing Knife hits make you and nearby allies Radiant. Precision final blows grant you and nearby allies increased weapon handling and reload speed. While Radiant, final blows with your equipped Throwing Knife fully refund your melee energy. It takes some getting used to, but the power of this combination is worth the effort.īuffs your Super. This works with Eriana's Vow and any Primary Hand Cannons you're using, making it feasible to hip-fire targets at close-range and ADS quickly to deal with long-range threats. Lucky Pants turns your Guardian into a space cowboy, drastically improving the handling and accuracy of your Hand Cannon for a few seconds when it's drawn. You'll also want to be mindful of your positioning staying at mid-range is recommended for this build. Good weapons for this build include Biting Winds, Accrued Redemption, Steady Hand, and True Prophecy. Make sure your Primary has the Quick Access Sling mod equipped. With a Hand Cannon, you typically want to do the opposite. If you have a Bow, you'll start the engagement with the Bow and finish with Eriana's Vow. This pairs well with either a Bow or 120 RPM Hand Cannon to help kill the target. It has excellent range, deals immense chip damage to the body and high headshot damage, and it auto-loads itself with the Catalyst. If the Hand Cannon doesn't kill them, the poison surely will.Įriana's Vow is an underutilized Exotic in PvP yet surprisingly good. Fire a poisonous arrow at a target, immediately swap to your Hand Cannon, and deliver the final blow. Le Monarque is downright oppressive with its AoE arrow explosions that deal DoT damage, acting as a slow-firing Thorn with nigh-infinite range. Le Monarque is what we recommend for most players, but Eriana's Vow is a good pick if don't want to use a Bow. If you don't like Gunslinger, Bottom Tree Arcstrider and Revenant are solid alternatives. The On Your Mark buff is great for smoothing out this playstyle, and you get access to Radiant and Restoration buffs. This build doesn't rely on any specific subclass spec, but we highly recommend you use Gunslinger while starting out. I know this'll be a tall order for some weapons(such as Fatebringer), but for many others, like Found Verdict and Vision of Confluence rolling Full Auto, this is a "second chance".Le Monarque or Eriana's Vow, 120 RPM Hand Cannon Further, they change perk pools, in hopes of creating "new god rolls". It's a good design philosophy imo that way they avoid situations where: the only way to get some overwhelmingly strong interaction between C3, C4 and the origin perk is to hold onto a terrible roll that can no longer drop. Trials weapons are a good example: they didn't grandfather in pre-WQ trials weapons, while also making celerity unobtainable moving forward, because they'd be somewhat redundant anyway. They wouldn't be achieving that goal if they "grandfathered" the weapons in, that you already have.Īnother note: in the past this has also been accompanied by perk pool changes in C3 and C4. After all Bungie is giving older dungeon and raid weapons the origin treatmentīeen listening to the podcasts with devs from this past week, and they explain that part of the reason they even bother touching old raids/activities and their loot is to get players to do them again.
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